UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IsFloatingPoint.h
Go to the documentation of this file.
1
// Copyright Epic Games, Inc. All Rights Reserved.
2
3
#pragma once
4
5
#include "
CoreTypes.h
"
6
10
template
<
typename
T>
11
struct
TIsFloatingPoint
12
{
13
enum
{
Value
=
false
};
14
};
15
16
template
<>
struct
TIsFloatingPoint
<
float
> {
enum
{
Value
=
true
}; };
17
template
<>
struct
TIsFloatingPoint
<
double
> {
enum
{
Value
=
true
}; };
18
template
<>
struct
TIsFloatingPoint
<
long
double
> {
enum
{
Value
=
true
}; };
19
20
template
<
typename
T>
struct
TIsFloatingPoint
<const T> {
enum
{
Value
=
TIsFloatingPoint<T>::Value
}; };
21
template
<
typename
T>
struct
TIsFloatingPoint
<
volatile
T> {
enum
{
Value
=
TIsFloatingPoint<T>::Value
}; };
22
template
<
typename
T>
struct
TIsFloatingPoint
<const
volatile
T> {
enum
{
Value
=
TIsFloatingPoint<T>::Value
}; };
CoreTypes.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
float
USkinnedMeshComponent float
Definition
SkinnedMeshComponent.h:60
TIsFloatingPoint
Definition
IsFloatingPoint.h:12
TIsFloatingPoint::Value
@ Value
Definition
IsFloatingPoint.h:13
Engine
Source
Runtime
Core
Public
Templates
IsFloatingPoint.h
Generated by
1.9.8