UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IsImplicitlyConstructible.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include <type_traits>
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namespace
UE::Core::Private
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{
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template
<
typename
T,
typename
...
ArgTypes
>
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struct
TIsImplicitlyConstructibleImpl
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{
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template
<
typename
U>
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static
void
TakesU
(U&&);
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static
constexpr
bool
value
= (!std::is_aggregate_v<T> ||
sizeof
...(ArgTypes) == 0) &&
requires
{
TakesU<T>
({ std::declval<ArgTypes>()... }); };
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};
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template
<
typename
T,
typename
ArgType>
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struct
TIsImplicitlyConstructibleImpl
<T,
ArgType
>
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{
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static
constexpr
bool
value
= std::is_convertible_v<ArgType, T>;
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static
constexpr
bool
Value
=
value
;
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};
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}
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template
<
typename
T,
typename
...
ArgTypes
>
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struct
TIsImplicitlyConstructible
:
UE::Core::Private::TIsImplicitlyConstructibleImpl
<T, ArgTypes...>
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{
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};
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template
<
typename
T,
typename
...
ArgTypes
>
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inline
constexpr
bool
TIsImplicitlyConstructible_V
=
UE::Core::Private::TIsImplicitlyConstructibleImpl
<T,
ArgTypes
...>::value;
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
TIsImplicitlyConstructible_V
constexpr bool TIsImplicitlyConstructible_V
Definition
IsImplicitlyConstructible.h:31
EColorPickerChannels::Value
@ Value
UE::Core::Private
implementation
Definition
PlayInEditorLoadingScope.h:8
TIsImplicitlyConstructible
Definition
IsImplicitlyConstructible.h:27
UE::Core::Private::TIsImplicitlyConstructibleImpl
Definition
IsImplicitlyConstructible.h:11
UE::Core::Private::TIsImplicitlyConstructibleImpl::value
static constexpr bool value
Definition
IsImplicitlyConstructible.h:15
UE::Core::Private::TIsImplicitlyConstructibleImpl::TakesU
static void TakesU(U &&)
Engine
Source
Runtime
Core
Public
Traits
IsImplicitlyConstructible.h
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