UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeActorDesc.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_EDITOR
6#include "CoreMinimal.h"
9
14{
15public:
16 ENGINE_API virtual void Init(const AActor* InActor) override;
17 ENGINE_API virtual bool Equals(const FWorldPartitionActorDesc* Other) const override;
18 ENGINE_API virtual const FGuid& GetSceneOutlinerParent() const override;
19
20protected:
21 virtual uint32 GetSizeOf() const override { return sizeof(FLandscapeActorDesc); }
22 ENGINE_API virtual void Serialize(FArchive& Ar) override;
23
24private:
26};
27#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Actor.h:257
Definition Archive.h:1208
Definition WorldPartitionActorDesc.h:282
Definition Guid.h:109