UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeActorDesc.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_EDITOR
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
WorldPartition/ActorPartition/PartitionActorDesc.h
"
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class
FLandscapeActorDesc
:
public
FPartitionActorDesc
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{
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public
:
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ENGINE_API
virtual
void
Init
(
const
AActor
*
InActor
)
override
;
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ENGINE_API
virtual
bool
Equals
(
const
FWorldPartitionActorDesc
*
Other
)
const override
;
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ENGINE_API
virtual
const
FGuid
&
GetSceneOutlinerParent
()
const override
;
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protected
:
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virtual
uint32
GetSizeOf()
const override
{
return
sizeof
(
FLandscapeActorDesc
); }
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ENGINE_API
virtual
void
Serialize
(
FArchive
& Ar)
override
;
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private
:
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FGuid
LandscapeActorGuid
;
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};
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#endif
EARSessionStatus::Other
@ Other
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
Init
void Init()
Definition
LockFreeList.h:4
EMaterialExpressionOperatorKind::Equals
@ Equals
ObjectMacros.h
PartitionActorDesc.h
EStructSerializerNullValuePolicies::Serialize
@ Serialize
uint32
uint32_t uint32
Definition
binka_ue_file_header.h:6
AActor
Definition
Actor.h:257
FArchive
Definition
Archive.h:1208
FWorldPartitionActorDesc
Definition
WorldPartitionActorDesc.h:282
FGuid
Definition
Guid.h:109
Engine
Source
Runtime
Engine
Public
WorldPartition
Landscape
LandscapeActorDesc.h
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