UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeGizmoActiveActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9
10#include "LandscapeGizmoActiveActor.generated.h"
11
12class ULandscapeInfo;
14class UMaterial;
16class UTexture2D;
17
18UENUM()
26
27UENUM()
34
35USTRUCT()
37{
39
40#if WITH_EDITORONLY_DATA
41 UPROPERTY()
42 float Ratio;
43
44 UPROPERTY()
45 float HeightData;
46#endif // WITH_EDITORONLY_DATA
47
49
51#if WITH_EDITORONLY_DATA
52 : Ratio(0.0f)
53 , HeightData(0.0f)
54 , WeightDataMap()
55#endif
56 {
57 }
58
59};
60
61UCLASS(notplaceable, MinimalAPI)
63{
65
66#if WITH_EDITORONLY_DATA
69
72
73 UPROPERTY()
75
76 UPROPERTY()
78
79 UPROPERTY()
81
82 UPROPERTY()
83 int32 SampleSizeX;
84
85 UPROPERTY()
86 int32 SampleSizeY;
87
88 UPROPERTY()
89 float CachedWidth;
90
91 UPROPERTY()
92 float CachedHeight;
93
94 UPROPERTY()
95 float CachedScaleXY;
96
98 FVector FrustumVerts[8];
99
100 UPROPERTY()
101 TObjectPtr<UMaterial> GizmoMaterial;
102
103 UPROPERTY()
105
106 UPROPERTY()
108
109 UPROPERTY(Category=LandscapeGizmoActiveActor, VisibleAnywhere)
111
114
116 bool bFollowTerrainHeight = true;
117
120#endif // WITH_EDITORONLY_DATA
121
122public:
124
125#if WITH_EDITOR
126 //~ Begin UObject Interface.
127 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
128 virtual void PostEditMove(bool bFinished) override;
129 //~ End UObject Interface.
130
131 virtual FVector SnapToLandscapeGrid(const FVector& GizmoLocation) const;
133
134 virtual void EditorApplyTranslation(const FVector& DeltaTranslation, bool bAltDown, bool bShiftDown, bool bCtrlDown) override;
135 virtual void EditorApplyRotation(const FRotator& DeltaRotation, bool bAltDown, bool bShiftDown, bool bCtrlDown) override;
136 virtual void EditorApplyScale(const FVector& DeltaScale, const FVector* PivotLocation, bool bAltDown, bool bShiftDown, bool bCtrlDown) override;
137
144
145 // @todo document
147
148 // @todo document
150
151 // @todo document
153
154 // @todo document
156
157 // @todo document
158 void CalcNormal();
159
160 // @todo document
161 LANDSCAPE_API void SampleData(int32 SizeX, int32 SizeY);
162
163 // @todo document
165
166 // @todo document
168
169 // @todo document
171
172 // @todo document
174
175 // @todo document
177
178 // @todo document
180
181 // @todo document
182 float GetWidth() const
183 {
184 return static_cast<float>(Width * GetRootComponent()->GetRelativeScale3D().X);
185 }
186
187 // @todo document
188 float GetHeight() const
189 {
190 return static_cast<float>(Height * GetRootComponent()->GetRelativeScale3D().Y);
191 }
192
193 // @todo document
194 float GetLength() const
195 {
196 return static_cast<float>(LengthZ * GetRootComponent()->GetRelativeScale3D().Z);
197 }
198
199 // @todo document
200 void SetLength(float WorldLength)
201 {
202 LengthZ = static_cast<float>(WorldLength / GetRootComponent()->GetRelativeScale3D().Z);
203 }
204
205 static const int32 DataTexSize = 128;
206
207private:
208 // @todo document
210#endif
211};
#define FORCEINLINE
Definition AndroidPlatform.h:140
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELandscapeGizmoSnapType
Definition LandscapeGizmoActiveActor.h:29
ELandscapeGizmoType
Definition LandscapeGizmoActiveActor.h:20
@ LGT_MAX
Definition LandscapeGizmoActiveActor.h:24
@ LGT_Weight
Definition LandscapeGizmoActiveActor.h:23
@ LGT_Height
Definition LandscapeGizmoActiveActor.h:22
@ LGT_None
Definition LandscapeGizmoActiveActor.h:21
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
Definition LandscapeGizmoActiveActor.h:63
TMap< FIntPoint, FGizmoSelectData > SelectedData
Definition LandscapeGizmoActiveActor.h:123
Definition LandscapeGizmoActor.h:16
Definition Array.h:670
Definition EnumAsByte.h:22
Definition UnrealString.h.inl:34
Definition LandscapeInfo.h:109
Definition LandscapeLayerInfoObject.h:60
Definition MaterialInstance.h:627
Definition Material.h:432
Definition Texture2D.h:26
U16 Index
Definition radfft.cpp:71
Definition LandscapeGizmoActiveActor.h:37
TMap< ULandscapeLayerInfoObject *, float > WeightDataMap
Definition LandscapeGizmoActiveActor.h:48
FGizmoSelectData()
Definition LandscapeGizmoActiveActor.h:50
Definition UnrealType.h:6865
Definition ObjectPtr.h:488