10#include "LandscapeGizmoActiveActor.generated.h"
40#if WITH_EDITORONLY_DATA
51#if WITH_EDITORONLY_DATA
61UCLASS(notplaceable, MinimalAPI)
66#if WITH_EDITORONLY_DATA
182 float GetWidth()
const
184 return static_cast<float>(Width * GetRootComponent()->GetRelativeScale3D().X);
188 float GetHeight()
const
190 return static_cast<float>(Height * GetRootComponent()->GetRelativeScale3D().Y);
194 float GetLength()
const
196 return static_cast<float>(
LengthZ * GetRootComponent()->GetRelativeScale3D().Z);
202 LengthZ =
static_cast<float>(
WorldLength / GetRootComponent()->GetRelativeScale3D().Z);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELandscapeGizmoSnapType
Definition LandscapeGizmoActiveActor.h:29
ELandscapeGizmoType
Definition LandscapeGizmoActiveActor.h:20
@ LGT_MAX
Definition LandscapeGizmoActiveActor.h:24
@ LGT_Weight
Definition LandscapeGizmoActiveActor.h:23
@ LGT_Height
Definition LandscapeGizmoActiveActor.h:22
@ LGT_None
Definition LandscapeGizmoActiveActor.h:21
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition LandscapeGizmoActiveActor.h:63
TMap< FIntPoint, FGizmoSelectData > SelectedData
Definition LandscapeGizmoActiveActor.h:123
Definition LandscapeGizmoActor.h:16
Definition EnumAsByte.h:22
Definition UnrealString.h.inl:34
Definition LandscapeInfo.h:109
Definition LandscapeLayerInfoObject.h:60
Definition MaterialInstance.h:627
Definition Material.h:432
Definition Texture2D.h:26
U16 Index
Definition radfft.cpp:71
Definition LandscapeGizmoActiveActor.h:37
TMap< ULandscapeLayerInfoObject *, float > WeightDataMap
Definition LandscapeGizmoActiveActor.h:48
FGizmoSelectData()
Definition LandscapeGizmoActiveActor.h:50
Definition UnrealType.h:6865
Definition ObjectPtr.h:488