UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeGizmoRenderComponent.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "LandscapeGizmoRenderComponent.generated.h"
10
12
14class ULandscapeGizmoRenderComponent : public UPrimitiveComponent
15{
17
18 //~ Begin UPrimitiveComponent Interface
19 virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
20
21 virtual void GetUsedMaterials(TArray<UMaterialInterface*>& OutMaterials, bool bGetDebugMaterials = false) const override;
22 //~ End UPrimitiveComponent Interface
23
24 //~ Begin USceneComponent Interface.
25 virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
26 //~ End USceneComponent Interface.
27};
28
29
30
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition PrimitiveSceneProxy.h:296
Definition Array.h:670
Definition LandscapeGizmoRenderComponent.h:15
Definition BoxSphereBounds.h:25