UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeGizmoRenderComponent.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Components/PrimitiveComponent.h
"
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#include "LandscapeGizmoRenderComponent.generated.h"
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class
FPrimitiveSceneProxy
;
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UCLASS
(
hidecategories
=
Object
)
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class
ULandscapeGizmoRenderComponent
:
public
UPrimitiveComponent
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{
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GENERATED_UCLASS_BODY
()
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//~ Begin UPrimitiveComponent Interface
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virtual
FPrimitiveSceneProxy
* CreateSceneProxy()
override
;
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virtual
void
GetUsedMaterials(
TArray<UMaterialInterface*>
&
OutMaterials
,
bool
bGetDebugMaterials
=
false
)
const override
;
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//~ End UPrimitiveComponent Interface
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//~ Begin USceneComponent Interface.
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virtual
FBoxSphereBounds
CalcBounds(
const
FTransform
& LocalToWorld)
const override
;
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//~ End USceneComponent Interface.
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};
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EAudioParameterType::Object
@ Object
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
PrimitiveComponent.h
FPrimitiveSceneProxy
Definition
PrimitiveSceneProxy.h:296
TArray
Definition
Array.h:670
ULandscapeGizmoRenderComponent
Definition
LandscapeGizmoRenderComponent.h:15
UE::Math::TBoxSphereBounds
Definition
BoxSphereBounds.h:25
UE::Math::TTransform< double >
Engine
Source
Runtime
Landscape
Classes
LandscapeGizmoRenderComponent.h
Generated by
1.9.8