UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeMaterialInstanceConstant.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Materials/MaterialInstanceConstant.h
"
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#include "LandscapeMaterialInstanceConstant.generated.h"
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USTRUCT
()
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struct
FLandscapeMaterialTextureStreamingInfo
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{
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GENERATED_USTRUCT_BODY
()
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FLandscapeMaterialTextureStreamingInfo
()
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: TexelFactor(0.0f)
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{}
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UPROPERTY
()
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FName
TextureName;
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UPROPERTY
()
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float
TexelFactor;
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};
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UCLASS
(MinimalAPI)
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class
ULandscapeMaterialInstanceConstant
:
public
UMaterialInstanceConstant
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{
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GENERATED_UCLASS_BODY
()
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UPROPERTY
()
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TArray<FLandscapeMaterialTextureStreamingInfo>
TextureStreamingInfo;
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UPROPERTY
()
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uint32
bIsLayerThumbnail:1;
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UPROPERTY
()
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uint32
bDisableTessellation_DEPRECATED:1;
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UPROPERTY
()
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uint32
bMobile:1;
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UPROPERTY
()
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uint32
bEditorToolUsage:1;
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virtual
bool
WritesToRuntimeVirtualTexture()
const override
;
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virtual
void
PostLoad
()
override
;
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#if WITH_EDITOR
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virtual
void
PostEditChangeProperty(
FPropertyChangedEvent
& PropertyChangedEvent)
override
;
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#endif
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virtual
FMaterialResource
* AllocatePermutationResource()
override
;
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virtual
bool
HasOverridenBaseProperties()
const override
;
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#if WITH_EDITOR
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FLandscapeMaterialTextureStreamingInfo
&
AcquireTextureStreamingInfo
(
const
FName
& TextureName);
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void
UpdateCachedTextureStreaming
();
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#endif
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public
:
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float
GetLandscapeTexelFactor(
const
FName
& TextureName)
const
;
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};
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EAsyncPackageLoadingState2::PostLoad
@ PostLoad
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
MaterialInstanceConstant.h
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
USTRUCT
#define USTRUCT(...)
Definition
ObjectMacros.h:746
GENERATED_USTRUCT_BODY
#define GENERATED_USTRUCT_BODY(...)
Definition
ObjectMacros.h:767
uint32
uint32_t uint32
Definition
binka_ue_file_header.h:6
FMaterialResource
Definition
MaterialShared.h:3076
FName
Definition
NameTypes.h:617
TArray
Definition
Array.h:670
ULandscapeMaterialInstanceConstant
Definition
LandscapeMaterialInstanceConstant.h:28
UMaterialInstanceConstant
Definition
MaterialInstanceConstant.h:21
FLandscapeMaterialTextureStreamingInfo
Definition
LandscapeMaterialInstanceConstant.h:12
FPropertyChangedEvent
Definition
UnrealType.h:6865
Engine
Source
Runtime
Landscape
Classes
LandscapeMaterialInstanceConstant.h
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1.9.8