UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeMeshCollisionComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "Misc/Guid.h"
10#include "EngineDefines.h"
13
15
16#include "LandscapeMeshCollisionComponent.generated.h"
17
18namespace Chaos
19{
20 class FTriangleMeshImplicitObject;
21}
22
23UCLASS()
25{
27
28public:
29 UPROPERTY()
31
33 {
34 FGuid Guid;
35
36 TArray<Chaos::FMaterialHandle> UsedChaosMaterials;
38
39#if WITH_EDITORONLY_DATA
41#endif // WITH_EDITORONLY_DATA
42
45 virtual ~FTriMeshGeometryRef();
46
47 void GetResourceSizeEx(FResourceSizeEx& CumulativeResourceSize);
48 };
49
50#if WITH_EDITORONLY_DATA
52 FWordBulkData CollisionXYOffsetData; // X, Y Offset in raw format...
53#endif //WITH_EDITORONLY_DATA
54
57};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition RefCounting.h:252
Definition Array.h:670
Definition BulkData.h:1036
Definition RefCounting.h:454
Definition LandscapeHeightfieldCollisionComponent.h:41
Definition SkeletalMeshComponent.h:307
Definition Guid.h:109
Definition ResourceSize.h:31