UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeMeshProxyActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
9#include "LandscapeMeshProxyActor.generated.h"
10
11UCLASS(MinimalAPI)
13{
15
16private:
17 UPROPERTY(Category = LandscapeMeshProxyActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|StaticMesh", AllowPrivateAccess = "true"))
18 TObjectPtr<class ULandscapeMeshProxyComponent> LandscapeMeshProxyComponent;
19
20public:
22 class ULandscapeMeshProxyComponent* GetLandscapeMeshProxyComponent() const { return LandscapeMeshProxyComponent; }
23};
24
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition LandscapeMeshProxyActor.h:13
class ULandscapeMeshProxyComponent * GetLandscapeMeshProxyComponent() const
Definition LandscapeMeshProxyActor.h:22
Definition LandscapeMeshProxyComponent.h:17
Definition ObjectPtr.h:488