UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeNotification.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_EDITOR
6
7#include "CoreMinimal.h"
8#include "Landscape.h"
9
12{
16};
17
19{
20 using FConditionCallback = TFunction<bool(void)>;
22
32 ~FLandscapeNotification() = default;
33
34 bool operator == (const FLandscapeNotification& Other) const;
35 bool operator < (const FLandscapeNotification& Other) const;
36
38 ELandscapeNotificationType GetNotificationType() const { return NotificationType; }
39
40 // Public wrappers for the callback functions.
41 bool ShouldShowNotification() const;
42 void SetNotificationText();
43
44private:
45 FLandscapeNotification() = delete;
46
47public:
50
52 double NotificationStartTime = -1.0;
53
54private:
56 ELandscapeNotificationType NotificationType;
57
60
63};
64
69{
70public:
72
73 void Tick();
74
77
78private:
81
82private:
86};
87
88#endif // WITH_EDITOR
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
bool operator<(const FTextFormatString &LHS, const FTextFormatString &RHS)
Definition ITextFormatArgumentModifier.h:147
const bool
Definition NetworkReplayStreaming.h:178
Definition Text.h:385
Definition Landscape.Build.cs:7
Definition Array.h:670
Definition AndroidPlatformMisc.h:14
Definition SharedPointer.h:1295
Definition WeakObjectPtrTemplates.h:25