UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeSplineMeshesActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "LandscapeSplineMeshesActor.generated.h"
7
8//
9// This class is only intended to be used by UWorldPartitionLandscapeSplineMeshesBuilder which extracts and clones
10// landscape spline and control point static meshes into partitioned actors
11//
12// This serves as an optimization as these actors will be streamed at runtime
13//
14UCLASS(NotPlaceable, NotBlueprintable, hideCategories = (Input), showCategories = ("Input|MouseInput", "Input|TouchInput"), ConversionRoot, ComponentWrapperClass, meta = (ChildCanTick), MinimalAPI)
16{
18
20 UPROPERTY(Category = PartitionSplineMeshActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|StaticMesh,Components|SplineMesh", AllowPrivateAccess = "true"))
21 TArray<TObjectPtr<class UStaticMeshComponent>> StaticMeshComponents;
22
23public:
24
25#if WITH_EDITOR
28
29 //~ Begin AActor Interface
30 LANDSCAPE_API virtual void CheckForErrors() override;
31 LANDSCAPE_API virtual bool GetReferencedContentObjects(TArray<UObject*>& Objects) const override;
32 virtual bool IsRuntimeOnly() const override { return true; }
33 //~ End AActor Interface
34
35 //~ Begin APartitionActor Interface
36 LANDSCAPE_API virtual uint32 GetDefaultGridSize(UWorld* InWorld) const override;
37 virtual FGuid GetGridGuid() const override { return GridGuid; }
38 //~ End APartitionActor Interface
39
40 void SetGridGuid(const FGuid& InGuid) { GridGuid = InGuid; }
41#endif // WITH_EDITOR
42
43 LANDSCAPE_API const TArray<class UStaticMeshComponent*>& GetStaticMeshComponents() const;
44
45protected:
46 //~ Begin UObject Interface.
47 LANDSCAPE_API virtual FString GetDetailedInfoInternal() const override;
48 //~ End UObject Interface.
49
50private:
51#if WITH_EDITORONLY_DATA
52 UPROPERTY()
54#endif
55};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
virtual bool IsRuntimeOnly() const
Definition Actor.h:2367
Definition PartitionActor.h:17
Definition Array.h:670
Definition SubclassOf.h:30
virtual FString GetDetailedInfoInternal() const
Definition Object.h:215
Definition World.h:918
Definition SplineMeshSceneResources.cpp:56
Definition Guid.h:109
Definition ObjectPtr.h:488