UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeSplineRaster.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
10
12{
13#if WITH_EDITOR
15
17 {
18 FPointifyFalloffs(float StartFalloff, float EndFalloff)
20 , EndLeftSide(EndFalloff)
22 , EndRightSide(EndFalloff)
24 , EndLeftSideLayer(EndFalloff)
26 , EndRightSideLayer(EndFalloff)
27 {
28 }
29
31 : FPointifyFalloffs(0.0f, 0.0f)
32 {
33
34 }
35
36 float StartLeftSide;
37 float EndLeftSide;
38 float StartRightSide;
39 float EndRightSide;
41 float EndLeftSideLayer;
44 };
45
48 const float StartWidth, const float EndWidth,
49 const float StartLayerWidth, const float EndLayerWidth,
51 const float StartRollDegrees, const float EndRollDegrees);
52
54#endif
55}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Array.h:670
Definition LandscapeInfo.h:109
Definition LandscapeLayerInfoObject.h:60
Definition LandscapeSplineRaster.h:12
Definition LandscapeSplineSegment.h:23