UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LayeredBoneBlendLibrary.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "LayeredBoneBlendLibrary.generated.h"
10
12
13USTRUCT(BlueprintType)
20
24UCLASS(MinimalAPI)
26{
28
29public:
31 UFUNCTION(BlueprintCallable, Category = "Layered Bone Blend", meta = (BlueprintThreadSafe, ExpandEnumAsExecs = "Result"))
33
35 UFUNCTION(BlueprintPure, Category = "Layered Bone Blend", meta = (BlueprintThreadSafe, DisplayName = "Convert to Layered Bone Blend"))
36 static void ConvertToLayeredBlendPerBonePure(const FAnimNodeReference& Node, FLayeredBoneBlendReference& LayeredBoneBlend, bool& Result)
37 {
39 LayeredBoneBlend = ConvertToLayeredBoneBlend(Node, ConversionResult);
41 }
42
44 UFUNCTION(BlueprintPure, Category = "Layered Bone Blend", meta = (BlueprintThreadSafe))
46
54 UFUNCTION(BlueprintCallable, Category = "Layered Bone Blend", meta = (BlueprintThreadSafe))
56};
EAnimNodeReferenceConversionResult
Definition AnimNodeReference.h:16
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition BlueprintFunctionLibrary.h:16
Definition LayeredBoneBlendLibrary.h:26
Definition AnimNodeReference.h:24
Definition AnimNode_LayeredBoneBlend.h:22
ANIMGRAPHRUNTIME_API void SetBlendMask(int32 InPoseIndex, UBlendProfile *InBlendMask)
Definition AnimNode_LayeredBoneBlend.cpp:308
Definition AnimExecutionContext.h:158
Definition LayeredBoneBlendLibrary.h:15