UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LevelCapture.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "Misc/Guid.h"
8#include "MovieSceneCapture.h"
9#include "LevelCapture.generated.h"
10
11class AActor;
12class FSceneViewport;
13
14UCLASS(MinimalAPI)
16{
17public:
19
21
22
23 UPROPERTY(EditAnywhere, Category=General)
24 bool bAutoStartCapture;
25
27 MOVIESCENECAPTURE_API void SetPrerequisiteActor(AActor* Prereq);
28
30 MOVIESCENECAPTURE_API virtual void OnTick(float DeltaSeconds) override;
31
33
35 TWeakObjectPtr<AActor> PrerequisiteActor;
36
38 UPROPERTY()
39 FGuid PrerequisiteActorId;
40
42 int32 PIECaptureInstance;
43};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
@ General
Definition MaterialExpressionFunctionInput.h:41
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition UObjectGlobals.h:1292
Definition SceneViewport.h:35
Definition SharedPointer.h:692
Definition LevelCapture.h:16
Definition MovieSceneCapture.h:38
Definition Guid.h:109
Definition WeakObjectPtrTemplates.h:25