UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LevelSequenceProjectSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
9#include "MovieSceneFwd.h"
10#include "LevelSequenceProjectSettings.generated.h"
11
12#define UE_API LEVELSEQUENCE_API
13
14// Settings for level sequences
15UCLASS(MinimalAPI, config=Engine, defaultconfig, meta=(DisplayName="Level Sequence"))
17{
19
20public:
22
23 UPROPERTY(config, EditAnywhere, Category=Timeline, meta=(ConsoleVariable="LevelSequence.DefaultLockEngineToDisplayRate", Tooltip="0: Playback locked to playback frames\n1: Unlocked playback with sub frame interpolation"))
24 bool bDefaultLockEngineToDisplayRate;
25
26 UPROPERTY(config, EditAnywhere, Category=Timeline, meta=(ConsoleVariable="LevelSequence.DefaultDisplayRate", Tooltip="Specifies default display frame rate for newly created level sequences; also defines frame locked frame rate where sequences are set to be frame locked. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms)."))
27 FString DefaultDisplayRate;
28
29 UPROPERTY(config, EditAnywhere, Category=Timeline, meta=(ConsoleVariable="LevelSequence.DefaultTickResolution", Tooltip="Specifies default tick resolution for newly created level sequences. Examples: 30 fps, 120/1 (120 fps), 30000/1001 (29.97), 0.01s (10ms)."))
31
32 UPROPERTY(config, EditAnywhere, Category=Timeline, meta=(ConsoleVariable="LevelSequence.DefaultClockSource", Tooltip="Specifies default clock source for newly created level sequences. Examples: 0: Tick, 1: Platform, 2: Audio, 3: RelativeTimecode, 4: Timecode, 5: Custom"))
33 EUpdateClockSource DefaultClockSource;
34
35 UE_API virtual void PostInitProperties() override;
36#if WITH_EDITOR
37 UE_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
38#endif
39};
40
41#undef UE_API
GLenum GLuint GLint level
Definition AndroidOpenGLFunctions.h:46
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition LevelSequenceProjectSettings.h:12
EUpdateClockSource
Definition MovieSceneFwd.h:69
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
const char * source
Definition lz4.h:711
Definition Engine.Build.cs:7
Definition LevelSequence.Build.cs:6
Definition DeveloperSettings.h:24
Definition LevelSequenceProjectSettings.h:17
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53
Definition UnrealType.h:6865