UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LightingBuildOptions.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
8class ULevel;
9
71
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELightingBuildQuality
Definition EngineTypes.h:996
Definition Actor.h:257
Definition LightingBuildOptions.h:14
int32 NumUnusedLocalCores
Definition LightingBuildOptions.h:58
bool bOnlyBuildCurrentLevel
Definition LightingBuildOptions.h:42
TArray< ULevel * > SelectedLevels
Definition LightingBuildOptions.h:60
bool bOnlyBuildSelectedLevels
Definition LightingBuildOptions.h:44
bool bUseErrorColoring
Definition LightingBuildOptions.h:36
ENGINE_API bool ShouldBuildLightingForLevel(ULevel *Level) const
Definition Light.cpp:34
bool bVolumetricLightmapFinalizerPass
Definition LightingBuildOptions.h:50
bool bApplyDeferedActorMappingPass
Definition LightingBuildOptions.h:52
bool bShowLightingBuildInfo
Definition LightingBuildOptions.h:48
TFunction< void(const AActor *, bool &, bool &, bool &)> ShouldBuildLighting
Definition LightingBuildOptions.h:69
FString MappingsDirectory
Definition LightingBuildOptions.h:62
bool bOnlyBuildVisibility
Definition LightingBuildOptions.h:46
ELightingBuildQuality QualityLevel
Definition LightingBuildOptions.h:54
bool bOnlyBuildSelected
Definition LightingBuildOptions.h:40
bool bDumpBinaryResults
Definition LightingBuildOptions.h:38
static ELightingBuildQuality HalfResolutionLightmapQualityLevel
Definition LightingBuildOptions.h:56
FLightingBuildOptions()
Definition LightingBuildOptions.h:16
Definition Array.h:670
Definition AndroidPlatformMisc.h:14
Definition Level.h:423
@ false
Definition radaudio_common.h:23