UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LightmassImportanceVolume.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3//=============================================================================
4// LightmassImportanceVolume: a bounding volume outside of which Lightmass
5// photon emissions are decreased
6//=============================================================================
7#pragma once
8
9#include "CoreMinimal.h"
12#include "LightmassImportanceVolume.generated.h"
13
14UCLASS(hidecategories=(Collision, Brush, Attachment, Physics, Volume), MinimalAPI)
16{
18
19#if WITH_EDITOR
20 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
21 virtual void PostEditMove(bool bFinished) override;
22#endif // WITH_EDITOR
23};
24
25
26
int Volume
Definition AndroidPlatformMisc.cpp:380
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition LightmassImportanceVolume.h:16
Definition Volume.h:18
Definition UnrealType.h:6865