UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LinkGenerationDebugFlags.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "LinkGenerationDebugFlags.generated.h"
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UENUM
(meta = (Bitflags, UseEnumValuesAsMaskValuesInEditor =
"true"
))
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enum
class
ELinkGenerationDebugFlags
:
uint16
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{
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WalkableSurface
= 1 << 0,
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WalkableBorders
= 1 << 1,
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SelectedEdge
= 1 << 2,
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SelectedEdgeTrajectory
= 1 << 3,
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SelectedEdgeLandingSamples
= 1 << 4,
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SelectedEdgeCollisions
= 1 << 5,
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SelectedEdgeCollisionsSamples
= 1 << 6,
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Links
= 1 << 7,
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FilteredLinks
= 1 << 8,
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};
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ENUM_CLASS_FLAGS
(
ELinkGenerationDebugFlags
);
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ENUM_CLASS_FLAGS
#define ENUM_CLASS_FLAGS(Enum)
Definition
EnumClassFlags.h:6
ELinkGenerationDebugFlags
ELinkGenerationDebugFlags
Definition
LinkGenerationDebugFlags.h:8
ELinkGenerationDebugFlags::SelectedEdgeCollisions
@ SelectedEdgeCollisions
ELinkGenerationDebugFlags::SelectedEdge
@ SelectedEdge
ELinkGenerationDebugFlags::WalkableBorders
@ WalkableBorders
ELinkGenerationDebugFlags::FilteredLinks
@ FilteredLinks
ELinkGenerationDebugFlags::SelectedEdgeTrajectory
@ SelectedEdgeTrajectory
ELinkGenerationDebugFlags::Links
@ Links
ELinkGenerationDebugFlags::WalkableSurface
@ WalkableSurface
ELinkGenerationDebugFlags::SelectedEdgeLandingSamples
@ SelectedEdgeLandingSamples
ELinkGenerationDebugFlags::SelectedEdgeCollisionsSamples
@ SelectedEdgeCollisionsSamples
UENUM
#define UENUM(...)
Definition
ObjectMacros.h:749
uint16
uint16_t uint16
Definition
binka_ue_file_header.h:7
Engine
Source
Runtime
NavigationSystem
Public
NavMesh
LinkGenerationDebugFlags.h
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