UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LinkedAnimGraphLibrary.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "LinkedAnimGraphLibrary.generated.h"
9
11
12USTRUCT(BlueprintType)
19
20// Exposes operations to be performed on anim node contexts
21UCLASS(MinimalAPI)
23{
25
26public:
28 UFUNCTION(BlueprintCallable, Category = "Animation|Linked Anim Graphs", meta=(BlueprintThreadSafe, ExpandEnumAsExecs = "Result"))
30
32 UFUNCTION(BlueprintPure, Category = "Animation|Linked Anim Graphs", meta=(BlueprintThreadSafe, DisplayName = "Convert to Linked Anim Graph"))
33 static void ConvertToLinkedAnimGraphPure(const FAnimNodeReference& Node, FLinkedAnimGraphReference& LinkedAnimGraph, bool& Result)
34 {
36 LinkedAnimGraph = ConvertToLinkedAnimGraph(Node, ConversionResult);
38 }
39
41 UFUNCTION(BlueprintPure, Category = "Animation|Linked Anim Graphs", meta=(BlueprintThreadSafe))
42 static ANIMGRAPHRUNTIME_API bool HasLinkedAnimInstance(const FLinkedAnimGraphReference& Node);
43
45 UFUNCTION(BlueprintPure, Category = "Animation|Linked Anim Graphs", meta=(BlueprintThreadSafe))
46 static ANIMGRAPHRUNTIME_API UAnimInstance* GetLinkedAnimInstance(const FLinkedAnimGraphReference& Node);
47};
EAnimNodeReferenceConversionResult
Definition AnimNodeReference.h:16
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition AnimInstance.h:353
Definition BlueprintFunctionLibrary.h:16
Definition LinkedAnimGraphLibrary.h:23
Definition AnimNodeReference.h:24
Definition AnimNode_LinkedAnimGraph.h:22
Definition LinkedAnimGraphLibrary.h:14