UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LoaderAdapterActor.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
WorldPartition/LoaderAdapter/LoaderAdapterSpatial.h
"
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#if WITH_EDITOR
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class
FLoaderAdapterActor
:
public
ILoaderAdapterSpatial
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{
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public
:
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ENGINE_API
FLoaderAdapterActor
(
AActor
*
InActor
);
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//~ Begin IWorldPartitionActorLoaderInterface::ILoader interface
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ENGINE_API
virtual
TOptional<FBox>
GetBoundingBox()
const override
;
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ENGINE_API
virtual
TOptional<FString>
GetLabel()
const override
;
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//~ End IWorldPartitionActorLoaderInterface::ILoader interface
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protected
:
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//~ Begin IWorldPartitionActorLoaderInterface::ILoaderAdapterSpatial interface
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ENGINE_API
virtual
bool
Intersect(
const
FBox
&
Box
)
const override
;
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//~ End IWorldPartitionActorLoaderInterface::ILoaderAdapterSpatial interface
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AActor
*
Actor
;
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};
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#endif
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EDatasmithElementType::Actor
@ Actor
LoaderAdapterSpatial.h
EVariantTypes::Box
@ Box
AActor
Definition
Actor.h:257
TOptional
Definition
Optional.h:131
UE::Math::TBox< double >
Engine
Source
Runtime
Engine
Public
WorldPartition
LoaderAdapter
LoaderAdapterActor.h
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