UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LoaderAdapterPinnedActors.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_EDITOR
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#include "
WorldPartition/LoaderAdapter/LoaderAdapterActorList.h
"
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class
AActor
;
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class
FWorldPartitionActorDesc
;
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class
FWorldPartitionActorDescInstance
;
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class
FLoaderAdapterPinnedActors
:
public
FLoaderAdapterActorList
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{
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public
:
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FLoaderAdapterPinnedActors
(
UWorld
*
InWorld
)
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:
FLoaderAdapterActorList
(
InWorld
)
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{}
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UE_DEPRECATED
(5.4,
"Use FWorldPartitionActorDescInstance version instead"
)
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static
bool
SupportsPinning
(
FWorldPartitionActorDesc
*
InActorDesc
) {
return
false
;}
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static
ENGINE_API
bool
SupportsPinning
(
FWorldPartitionActorDescInstance
*
InActorDescInstance
);
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static
ENGINE_API
bool
SupportsPinning
(
AActor
*
InActor
);
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protected
:
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ENGINE_API
virtual
bool
PassActorDescFilter
(
const
FWorldPartitionHandle
& ActorHandle)
const override
;
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};
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#endif
UE_DEPRECATED
#define UE_DEPRECATED(Version, Message)
Definition
CoreMiscDefines.h:302
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
LoaderAdapterActorList.h
AActor
Definition
Actor.h:257
FWorldPartitionActorDescInstance
Definition
WorldPartitionActorDescInstance.h:18
FWorldPartitionActorDesc
Definition
WorldPartitionActorDesc.h:282
UWorld
Definition
World.h:918
Engine
Source
Runtime
Engine
Public
WorldPartition
LoaderAdapter
LoaderAdapterPinnedActors.h
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