UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
M4InvQuant.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "vdecmpeg4.h"
5
6namespace vdecmpeg4
7{
8
13
14}
15
FPlatformTypes::int16 int16
A 16-bit signed integer.
Definition Platform.h:1123
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
Definition M4Bitstream.h:9
void M4InvQuantType0Intra(int16 *output, const int16 *input, uint8 quantiserScale, uint16 DCScaler)
Definition M4MemOps_Generic.cpp:271
void M4InvQuantType1Intra(int16 *output, const int16 *input, uint8 quantiserScale, uint16 DCScaler, const uint8 *dequantMtx)
Definition M4VlcDecoder.cpp:31
void M4InvQuantType1Inter(int16 *output, const int16 *input, uint8 quantiserScale, const uint8 *dequantMtx)
Definition M4VlcDecoder.cpp:64
void M4InvQuantType0Inter(int16 *output, const int16 *input, uint8 quantiserScale)
Definition M4MemOps_Generic.cpp:328