UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MacTextInputMethodSystem.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
6
8{
9public:
11 bool Initialize();
12 void Terminate();
13
14 // ITextInputMethodSystem Interface Begin
15 virtual void ApplyDefaults(const TSharedRef<FGenericWindow>& InWindow) override;
20 virtual bool IsActiveContext(const TSharedRef<ITextInputMethodContext>& Context) const override;
21 // ITextInputMethodSystem Interface End
22
23private:
25};
26
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition MacTextInputMethodSystem.h:8
virtual TSharedPtr< ITextInputMethodChangeNotifier > RegisterContext(const TSharedRef< ITextInputMethodContext > &Context) override
Definition MacTextInputMethodSystem.cpp:126
virtual ~FMacTextInputMethodSystem()
Definition MacTextInputMethodSystem.h:10
void Terminate()
Definition MacTextInputMethodSystem.cpp:116
virtual void DeactivateContext(const TSharedRef< ITextInputMethodContext > &Context) override
Definition MacTextInputMethodSystem.cpp:193
virtual bool IsActiveContext(const TSharedRef< ITextInputMethodContext > &Context) const override
Definition MacTextInputMethodSystem.cpp:239
virtual void ApplyDefaults(const TSharedRef< FGenericWindow > &InWindow) override
Definition MacTextInputMethodSystem.cpp:122
bool Initialize()
Definition MacTextInputMethodSystem.cpp:110
virtual void UnregisterContext(const TSharedRef< ITextInputMethodContext > &Context) override
Definition MacTextInputMethodSystem.cpp:134
virtual void ActivateContext(const TSharedRef< ITextInputMethodContext > &Context) override
Definition MacTextInputMethodSystem.cpp:154
Definition ITextInputMethodSystem.h:169
Definition UnrealString.h.inl:34
Definition SharedPointer.h:692
Definition SharedPointer.h:153
Definition SharedPointer.h:1295