UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialEnumeration.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/DataAsset.h"
7#include "UObject/Interface.h"
8#include "MaterialEnumeration.generated.h"
9
11{
13
14public:
15 // Tries to resolve the value for the given name.
16 // Returns true if found, false otherwise. Writes result to OutValue.
17 virtual bool ResolveValue(FName EntryName, int32& OutValue, int32 DefaultValue = 0) const = 0;
18
19 // Iterates over all name-value entries.
20 virtual void ForEachEntry(TFunctionRef<void (FName Name, int32 Value)> Iterator) const = 0;
21
22 // Helper to get the value for a name, or return default if not found.
23 ENGINE_API int32 GetValueOrDefault(FName EntryName, int32 DefaultValue = 0) const;
24};
25
26UINTERFACE(MinimalAPI)
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
Definition NameTypes.h:617
Definition MaterialEnumeration.h:11
virtual bool ResolveValue(FName EntryName, int32 &OutValue, int32 DefaultValue=0) const =0
ENGINE_API int32 GetValueOrDefault(FName EntryName, int32 DefaultValue=0) const
Definition MaterialEnumeration.cpp:7
virtual void ForEachEntry(TFunctionRef< void(FName Name, int32 Value)> Iterator) const =0
Definition AssetRegistryState.h:50
Definition Interface.h:19
Definition MaterialEnumeration.h:28