UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionEyeAdaptation.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Materials/MaterialExpressionExternalCodeBase.h
"
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#include "MaterialExpressionEyeAdaptation.generated.h"
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UCLASS
(
collapsecategories
,
hidecategories
=
Object
)
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class
UMaterialExpressionEyeAdaptation
:
public
UMaterialExpressionExternalCodeBase
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{
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GENERATED_UCLASS_BODY
()
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//~ Begin UMaterialExpression Interface
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#if WITH_EDITOR
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virtual
int32
Compile
(
class
FMaterialCompiler
* Compiler,
int32
OutputIndex)
override
;
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virtual
void
GetCaption
(
TArray<FString>
&
OutCaptions
)
const override
;
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#endif
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//~ End UMaterialExpression Interface
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};
EAudioParameterType::Object
@ Object
CoreMinimal.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
MaterialExpressionExternalCodeBase.h
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
ERDGSetupTaskWaitPoint::Compile
@ Compile
FMaterialCompiler
Definition
MaterialCompiler.h:109
TArray
Definition
Array.h:670
UMaterialExpressionExternalCodeBase
Definition
MaterialExpressionExternalCodeBase.h:11
UMaterialExpressionEyeAdaptation
Definition
MaterialExpressionEyeAdaptation.h:17
Engine
Source
Runtime
Engine
Public
Materials
MaterialExpressionEyeAdaptation.h
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