UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionParticleSubUV.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "MaterialExpressionParticleSubUV.generated.h"
10
11UCLASS(MinimalAPI)
13{
15
16public:
17
18 UPROPERTY(EditAnywhere, Category=MaterialExpressionParticleSubUV)
19 uint32 bBlend:1 = true;
20
21 //~ Begin UMaterialExpression Interface
22#if WITH_EDITOR
23 virtual void Build(MIR::FEmitter& Emitter) override;
24 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
25 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
26 virtual int32 GetWidth() const override;
27 virtual int32 GetLabelPadding() override { return 8; }
28#endif
29 //~ End UMaterialExpression Interface
30};
31
32
33
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionParticleSubUV.h:13
Definition MaterialExpressionTextureSample.h:31