UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionTextureSampleParameterSubUV.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "MaterialExpressionTextureSampleParameterSubUV.generated.h"
10
11class UTexture;
12
15{
17
18public:
19
21 uint32 bBlend:1 = true;
22
23#if WITH_EDITOR
24 //~ Begin UMaterialExpressionTextureSampleParameter Interface
25 virtual bool TextureIsValid(UTexture* InTexture, FString& OutMessage) override;
26 //~ End UMaterialExpressionTextureSampleParameter Interface
27
28 //~ Begin UMaterialExpression Interface
29 virtual void Build(MIR::FEmitter& Emitter) override;
30 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
31 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
32 //~ End UMaterialExpression Interface
33#endif // WITH_EDITOR
34};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionTextureSampleParameter2D.h:15
Definition MaterialExpressionTextureSampleParameterSubUV.h:15
Definition Texture.h:1219