UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialFunctionMaterialLayerBlend.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
10#include "MaterialFunctionMaterialLayerBlend.generated.h"
11
12//Legacy nodes rely on these hard coded names, this is mainly for fixup code.
13constexpr const TCHAR* TopMaterialBlendInputName = TEXT("Top Layer");
14constexpr const TCHAR* BottomMaterialBlendInputName = TEXT("Bottom Layer");
15
19UCLASS(hidecategories=object, MinimalAPI)
25
29UCLASS(hidecategories = object, MinimalAPI)
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
constexpr const TCHAR * TopMaterialBlendInputName
Definition MaterialFunctionMaterialLayerBlend.h:13
constexpr const TCHAR * BottomMaterialBlendInputName
Definition MaterialFunctionMaterialLayerBlend.h:14
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialFunctionInstance.h:17
Definition MaterialFunctionMaterialLayerBlend.h:31
Definition MaterialFunctionMaterialLayerBlend.h:21
Definition MaterialFunction.h:40