UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialInstanceActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
8#pragma once
9
10#include "CoreMinimal.h"
12#include "GameFramework/Actor.h"
13#include "MaterialInstanceActor.generated.h"
14
16
19{
21
22
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=MaterialInstanceActor)
25
26#if WITH_EDITORONLY_DATA
27private:
28 // Reference to actor sprite
29 UBillboardComponent* SpriteComponent;
30#endif
31
32public:
33
34 //~ Begin UObject Interface
35 virtual void PostLoad() override;
36#if WITH_EDITOR
37 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
38#endif // WITH_EDITOR
39 //~ End UObject Interface
40
41#if WITH_EDITORONLY_DATA
44#endif
45};
46
47
48
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
DIRECTLINK_API Display
Definition DirectLinkLog.h:8
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition MaterialInstanceActor.h:19
Definition Array.h:670
Definition UnrealType.h:6865