UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialProvider.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7
8#include "MaterialProvider.generated.h"
9
11
16{
18
20 {
21 return Materials != Other.Materials;
22 }
23};
24
25UINTERFACE(MinimalAPI)
30
32{
34
35public:
36
38 virtual int32 GetNumMaterials() const = 0;
39
45 virtual UMaterialInterface* GetMaterial(int32 MaterialIndex) const = 0;
46
54
71};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
Definition MaterialProvider.h:32
virtual int32 GetNumMaterials() const =0
virtual bool CommitMaterialSetUpdate(const FComponentMaterialSet &MaterialSet, bool bApplyToAsset)=0
virtual UMaterialInterface * GetMaterial(int32 MaterialIndex) const =0
virtual void GetMaterialSet(FComponentMaterialSet &MaterialSetOut, bool bPreferAssetMaterials=false) const =0
Definition Array.h:670
Definition Interface.h:19
Definition MaterialInterface.h:296
Definition MaterialProvider.h:27
Definition MaterialProvider.h:16
bool operator!=(const FComponentMaterialSet &Other) const
Definition MaterialProvider.h:19
TArray< UMaterialInterface * > Materials
Definition MaterialProvider.h:17