UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialSceneTextureId.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "MaterialSceneTextureId.generated.h"
9
11UENUM()
13{
15 PPI_SceneColor UMETA(DisplayName="SceneColor"),
17 PPI_SceneDepth UMETA(DisplayName="SceneDepth"),
19 PPI_DiffuseColor UMETA(DisplayName="DiffuseColor"),
21 PPI_SpecularColor UMETA(DisplayName="SpecularColor"),
23 PPI_SubsurfaceColor UMETA(DisplayName="SubsurfaceColor"),
25 PPI_BaseColor UMETA(DisplayName="BaseColor (for lighting)"),
27 PPI_Specular UMETA(DisplayName="Specular (for lighting)"),
29 PPI_Metallic UMETA(DisplayName="Metallic"),
31 PPI_WorldNormal UMETA(DisplayName="WorldNormal"),
33 PPI_SeparateTranslucency UMETA(DisplayName="SeparateTranslucency"),
35 PPI_Opacity UMETA(DisplayName="Opacity"),
37 PPI_Roughness UMETA(DisplayName="Roughness"),
39 PPI_MaterialAO UMETA(DisplayName="MaterialAO"),
41 PPI_CustomDepth UMETA(DisplayName="CustomDepth"),
43 PPI_PostProcessInput0 UMETA(DisplayName="PostProcessInput0"),
45 PPI_PostProcessInput1 UMETA(DisplayName="PostProcessInput1"),
47 PPI_PostProcessInput2 UMETA(DisplayName="PostProcessInput2"),
49 PPI_PostProcessInput3 UMETA(DisplayName="PostProcessInput3"),
51 PPI_PostProcessInput4 UMETA(DisplayName="PostProcessInput4"),
53 PPI_PostProcessInput5 UMETA(DisplayName="PostProcessInput5"),
55 PPI_PostProcessInput6 UMETA(DisplayName="PostProcessInput6"),
57 PPI_DecalMask UMETA(DisplayName="Decal Mask"),
59 PPI_ShadingModelColor UMETA(DisplayName="Shading Model Color"),
61 PPI_ShadingModelID UMETA(DisplayName="Shading Model ID"),
63 PPI_AmbientOcclusion UMETA(DisplayName="Ambient Occlusion"),
65 PPI_CustomStencil UMETA(DisplayName="CustomStencil"),
67 PPI_StoredBaseColor UMETA(DisplayName="BaseColor (as stored in GBuffer)"),
69 PPI_StoredSpecular UMETA(DisplayName="Specular (as stored in GBuffer)"),
71 PPI_Velocity UMETA(DisplayName="Velocity"),
73 PPI_WorldTangent UMETA(DisplayName = "WorldTangent"),
75 PPI_Anisotropy UMETA(DisplayName = "Anisotropy"),
77 PPI_IsFirstPerson UMETA(DisplayName = "IsFirstPerson"),
78
87};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ESceneTextureId
Definition MaterialSceneTextureId.h:13
@ UMETA
Definition MaterialSceneTextureId.h:15
@ PPI_UserSceneTexture0
Definition MaterialSceneTextureId.h:80
#define UENUM(...)
Definition ObjectMacros.h:749