UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MediaTextureTracker.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/ObjectPtr.h"
10
11#include "MediaTextureTracker.generated.h"
12
13class AActor;
14class UMediaTexture;
15
16UENUM()
18{
19 None = 0,
20 Plane = 1,
21 Sphere
22};
23
32
35{
44 /* Mip level to upscale into lower quality mips. All levels including and above the specified value will be fully read. */
46 /* When this is enabled Media Plate will automatically try to figure out the best mip to upscale to reduce the load. */
48 /* Bitwise mask for the target displayed resolution of the media texture (used for mip level estimation). */
50};
51
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
EMediaTextureVisibleMipsTiles
Definition MediaTextureTracker.h:18
EMediaTextureTargetViewResolution
Definition MediaTextureTracker.h:25
#define UENUM(...)
Definition ObjectMacros.h:749
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Actor.h:257
Definition MediaTextureTracker.h:56
MEDIAASSETS_API void UnregisterTexture(TSharedPtr< FMediaTextureTrackerObject, ESPMode::ThreadSafe > &InInfo, TObjectPtr< UMediaTexture > InTexture)
Definition MediaTextureTracker.cpp:30
virtual ~FMediaTextureTracker()
Definition MediaTextureTracker.h:65
MEDIAASSETS_API void RegisterTexture(TSharedPtr< FMediaTextureTrackerObject, ESPMode::ThreadSafe > &InInfo, TObjectPtr< UMediaTexture > InTexture)
Definition MediaTextureTracker.cpp:14
TArray< TWeakObjectPtr< UMediaTexture > > MediaTextures
Definition MediaTextureTracker.h:102
MEDIAASSETS_API const TArray< TWeakPtr< FMediaTextureTrackerObject, ESPMode::ThreadSafe > > * GetObjects(TObjectPtr< UMediaTexture > InTexture) const
Definition MediaTextureTracker.cpp:41
TMap< TWeakObjectPtr< UMediaTexture >, TArray< TWeakPtr< FMediaTextureTrackerObject, ESPMode::ThreadSafe > > > MapTextureToObject
Definition MediaTextureTracker.h:100
const TArray< TWeakObjectPtr< UMediaTexture > > & GetTextures()
Definition MediaTextureTracker.h:96
static MEDIAASSETS_API FMediaTextureTracker & Get()
Definition MediaTextureTracker.cpp:8
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition SharedPointer.h:692
Definition MediaTexture.h:42
Definition MediaTextureTracker.h:35
int32 MipLevelToUpscale
Definition MediaTextureTracker.h:45
float MipMapLODBias
Definition MediaTextureTracker.h:39
TWeakObjectPtr< class AActor > Object
Definition MediaTextureTracker.h:37
EMediaTextureTargetViewResolution TargetViewResolutionMask
Definition MediaTextureTracker.h:49
EMediaTextureVisibleMipsTiles VisibleMipsTilesCalculations
Definition MediaTextureTracker.h:41
bool bAdaptivePoleMipUpscaling
Definition MediaTextureTracker.h:47
FVector2D MeshRange
Definition MediaTextureTracker.h:43
Definition ObjectPtr.h:488
Definition WeakObjectPtrTemplates.h:25