UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MemoryChunkStore.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
5
6namespace BuildPatchServices
7{
8 class IChunkEvictionPolicy;
9 class IMemoryChunkStoreStat;
10 class IChunkReferenceTracker;
11
16 {
17 public:
18 virtual ~IMemoryChunkStore() {}
19
25 virtual void DumpToOverflow() = 0;
26 };
27
32 {
33 public:
47 static IMemoryChunkStore* Create(int32 ChunkCount, IChunkEvictionPolicy* EvictionPolicy, IChunkStore* OverflowStore, IMemoryChunkStoreStat* MemoryChunkStoreStat, IChunkReferenceTracker* InOptionalChunkReferenceTracker);
48 };
49
55 {
56 public:
58
63 virtual void OnChunkStored(const FGuid& ChunkId) = 0;
64
69 virtual void OnChunkReleased(const FGuid& ChunkId) = 0;
70
75 virtual void OnChunkBooted(const FGuid& ChunkId) = 0;
76
81 virtual void OnStoreUseUpdated(int32 ChunkCount) = 0;
82
87 virtual void OnStoreSizeUpdated(int32 Size) = 0;
88 };
89}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32 Size
Definition VulkanMemory.cpp:4034
Definition MemoryChunkStore.h:32
Definition ChunkEvictionPolicy.h:16
Definition ChunkReferenceTracker.h:15
Definition ChunkStore.h:15
Definition MemoryChunkStore.h:55
virtual void OnStoreUseUpdated(int32 ChunkCount)=0
virtual void OnChunkBooted(const FGuid &ChunkId)=0
virtual void OnStoreSizeUpdated(int32 Size)=0
virtual ~IMemoryChunkStoreStat()
Definition MemoryChunkStore.h:57
virtual void OnChunkReleased(const FGuid &ChunkId)=0
virtual void OnChunkStored(const FGuid &ChunkId)=0
Definition MemoryChunkStore.h:16
virtual ~IMemoryChunkStore()
Definition MemoryChunkStore.h:18
Definition BuildPatchFileConstructor.h:28
Definition Guid.h:109