UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshEdges.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "HAL/Platform.h"
7
8class FSceneView;
10
12{
13 // Opacity of the wireframe blended with the shaded view.
14 float Opacity = 1.0;
15};
16
17// Retrieve settings for how MeshEdges should be rendered for the specified view.
18// The returned object reference is owned by the ViewFamily and may be invalidated
19// when the number of views changes. Do not cache.
22
27
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
RENDERER_API const FMeshEdgesViewSettings & GetMeshEdgesViewSettings(const FSceneView &View)
Definition MeshEdgesRendering.cpp:208
RENDERER_API const FMeshEdgesViewFamilySettings & GetMeshEdgesViewFamilySettings(const FSceneViewFamily &ViewFamily)
Definition MeshEdgesRendering.cpp:223
Definition SceneView.h:2212
Definition SceneView.h:1425
Definition AndroidPlatformMisc.h:14
Definition MeshEdges.h:24
TFunction< void(FSceneViewFamily &WireframeViewFamily)> OnBeforeWireframeRender
Definition MeshEdges.h:25
Definition MeshEdges.h:12
float Opacity
Definition MeshEdges.h:14