UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshEnum.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "Core/Types.h"
5
6namespace UE::CADKernel
7{
17{
18 Default2D = 0, // do not modified enum value as it is used for a static array
19 Scaled = 1,
22};
23
30
40namespace GridSpace
41{
42
43inline FString ToString(EGridSpace Space)
44{
45 switch (Space)
46 {
47 case Default2D:
48 return FString(TEXT("Default2D"));
49 case Scaled:
50 return FString(TEXT("Scaled"));
51 case UniformScaled:
52 return FString(TEXT("UniformScaled"));
53 default:
54 return FString(TEXT(""));
55 }
56}
57
58} // namespace GridSpace
59
60} // namespace UE::CADKernel
61
#define TEXT(x)
Definition Platform.h:1272
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition CADEntity.cpp:23
EMeshingState
Definition MeshEnum.h:25
@ NotMeshed
Definition MeshEnum.h:26
@ FullyMeshed
Definition MeshEnum.h:28
@ PartiallyMeshed
Definition MeshEnum.h:27
EGridSpace
Definition MeshEnum.h:17
@ UniformScaled
Definition MeshEnum.h:20
@ EndGridSpace
Definition MeshEnum.h:21
@ Scaled
Definition MeshEnum.h:19
@ Default2D
Definition MeshEnum.h:18
ECoordinateType
Definition MeshEnum.h:32
@ ImposedCoordinate
Definition MeshEnum.h:34
@ IsoUVCoordinate
Definition MeshEnum.h:37
@ IsoVCoordinate
Definition MeshEnum.h:36
@ IsoUCoordinate
Definition MeshEnum.h:35
@ VertexCoordinate
Definition MeshEnum.h:33
@ OtherCoordinate
Definition MeshEnum.h:38