UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshReconstructorBase.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Object.h"
9
10#include "MeshReconstructorBase.generated.h"
11
12class IMRMesh;
13class UMRMeshComponent;
14struct FFrame;
15
16USTRUCT(BlueprintType)
18{
20
21 bool bSendVertexColors = false;
22};
23
24UCLASS(meta=(Experimental), MinimalAPI)
26{
28
29public:
30 UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
31 MRMESH_API virtual void StartReconstruction();
32
33 UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
34 MRMESH_API virtual void StopReconstruction();
35
36 UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
37 MRMESH_API virtual void PauseReconstruction();
38
39 UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
40 MRMESH_API virtual bool IsReconstructionStarted() const;
41
42 UFUNCTION(BlueprintCallable, Category = "Mesh Reconstruction")
43 MRMESH_API virtual bool IsReconstructionPaused() const;
44
45 UFUNCTION()
46 MRMESH_API virtual void ConnectMRMesh(UMRMeshComponent* Mesh);
47
48 UFUNCTION()
49 MRMESH_API virtual void DisconnectMRMesh();
50
51};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const bool
Definition NetworkReplayStreaming.h:178
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition MRMeshComponent.h:29
Definition MeshReconstructorBase.h:26
Definition Object.h:95
Definition RobinHoodHashTable.h:18
@ false
Definition radaudio_common.h:23
Definition Stack.h:114
Definition MeshReconstructorBase.h:18