UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MetalCommandList.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "MetalThirdParty.h"
6#include "MetalProfiler.h"
7
10
19{
20public:
21#pragma mark - Public C++ Boilerplate -
22
28
31
36 static void HandleMetalCommandBufferFailure(MTL::CommandBuffer* CompletedBuffer);
37
38#pragma mark - Public Command List Mutators -
39
45
46#pragma mark - Public Command List Accessors -
47
52 uint32 GetParallelIndex(void) const { return 0; }
53
55 FMetalCommandQueue& GetCommandQueue(void) const { return CommandQueue; }
56
57private:
58#pragma mark - Private Member Variables -
59 FMetalCommandQueue& CommandQueue;
60
61#if RHI_NEW_GPU_PROFILER == 0
63#endif
64};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MetalCommandBuffer.h:17
Definition MetalCommandList.h:19
uint32 GetParallelIndex(void) const
Definition MetalCommandList.h:52
FMetalCommandQueue & GetCommandQueue(void) const
Definition MetalCommandList.h:55
static void HandleMetalCommandBufferFailure(MTL::CommandBuffer *CompletedBuffer)
Definition MetalCommandList.cpp:185
void FinalizeCommandBuffer(FMetalCommandBuffer *Buffer)
Definition MetalCommandList.cpp:208
~FMetalCommandList(void)
Definition MetalCommandList.cpp:25
Definition MetalCommandQueue.h:39
Definition SharedPointer.h:692