UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MetalShaderDebugZipFile.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 MetalShaderDebugZipFile.h: Metal RHI Shader Debug Zip File.
5=============================================================================*/
6
7#pragma once
8
9#include "HAL/Platform.h"
10
11#if !UE_BUILD_SHIPPING
12
13#include "MetalRHIPrivate.h"
15
17{
18 struct FFileEntry
19 {
20 FString Filename;
21 uint32 Crc32;
22 uint64 Length;
23 uint64 Offset;
25
26 FFileEntry(const FString& InFilename, uint32 InCrc32, uint64 InLength, uint64 InOffset, uint32 InTime)
27 : Filename(InFilename)
28 , Crc32(InCrc32)
29 , Length(InLength)
30 , Offset(InOffset)
31 , Time(InTime)
32 {
33 // VOID
34 }
35 };
36
37public:
40
42
43private:
44 FCriticalSection Mutex;
45 IFileHandle* File;
47};
48
49#endif // !UE_BUILD_SHIPPING
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MetalShaderDebugZipFile.h:17
~FMetalShaderDebugZipFile()
Definition MetalShaderDebugZipFile.cpp:211
NS::String * GetShaderCode(uint32 ShaderSrcLen, uint32 ShaderSrcCRC)
Definition MetalShaderDebugZipFile.cpp:219
Definition GenericPlatformFile.h:117
Definition Array.h:670