5#include "Algo/BinarySearch.h"
7#include "MotionTrajectoryTypes.generated.h"
9USTRUCT(BlueprintType, Category=
"Motion Trajectory")
16 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Motion Trajectory")
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Motion Trajectory")
24 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Motion Trajectory")
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
static CORE_API const TVector< double > ZeroVector
Definition Vector.h:79