UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneCaptureEnvironment.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
9#include "MovieSceneCaptureEnvironment.generated.h"
10
12
13UCLASS(MinimalAPI)
15{
16public:
18
19
20 UFUNCTION(BlueprintPure, Category="Cinematics|Capture")
21 static MOVIESCENECAPTURE_API int32 GetCaptureFrameNumber();
22
24 UFUNCTION(BlueprintPure, Category="Cinematics|Capture")
25 static MOVIESCENECAPTURE_API float GetCaptureElapsedTime();
26
31 UFUNCTION(BlueprintCallable, Category="Cinematics|Capture")
32 static MOVIESCENECAPTURE_API bool IsCaptureInProgress();
33
37 UFUNCTION(BlueprintCallable, Category="Cinematics|Capture")
38 static MOVIESCENECAPTURE_API UMovieSceneImageCaptureProtocolBase* FindImageCaptureProtocol();
39
43 UFUNCTION(BlueprintCallable, Category = "Cinematics|Capture")
44 static MOVIESCENECAPTURE_API UMovieSceneAudioCaptureProtocolBase* FindAudioCaptureProtocol();
45};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MovieSceneCaptureProtocolBase.h:298
Definition MovieSceneCaptureEnvironment.h:15
Definition MovieSceneCaptureProtocolBase.h:58
Definition MovieSceneCaptureProtocolBase.h:283
Definition Object.h:95