UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneEasingCurves.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Curves/RichCurve.h"
7#include "HAL/Platform.h"
9#include "UObject/Class.h"
10#include "UObject/Interface.h"
11#include "UObject/Object.h"
13#include "UObject/ObjectPtr.h"
15
16#include "MovieSceneEasingCurves.generated.h"
17
18class UCurveFloat;
19
20UENUM()
22{
23 // Linear easing
24 Linear UMETA(Grouping=Linear,DisplayName="Linear"),
25 // Sinusoidal easing
26 SinIn UMETA(Grouping=Sinusoidal,DisplayName="Sinusoidal In"), SinOut UMETA(Grouping=Sinusoidal,DisplayName="Sinusoidal Out"), SinInOut UMETA(Grouping=Sinusoidal,DisplayName="Sinusoidal InOut"),
27 // Quadratic easing
28 QuadIn UMETA(Grouping=Quadratic,DisplayName="Quadratic In"), QuadOut UMETA(Grouping=Quadratic,DisplayName="Quadratic Out"), QuadInOut UMETA(Grouping=Quadratic,DisplayName="Quadratic InOut"),
29 // Cubic easing
30 Cubic UMETA(Grouping = Cubic, DisplayName = "Cubic"), CubicIn UMETA(Grouping=Cubic,DisplayName="Cubic In"), CubicOut UMETA(Grouping=Cubic,DisplayName="Cubic Out"), CubicInOut UMETA(Grouping=Cubic,DisplayName="Cubic InOut"), HermiteCubicInOut UMETA(Grouping = Cubic, DisplayName = "Hermite-Cubic InOut"),
31 // Quartic easing
32 QuartIn UMETA(Grouping=Quartic,DisplayName="Quartic In"), QuartOut UMETA(Grouping=Quartic,DisplayName="Quartic Out"), QuartInOut UMETA(Grouping=Quartic,DisplayName="Quartic InOut"),
33 // Quintic easing
34 QuintIn UMETA(Grouping=Quintic,DisplayName="Quintic In"), QuintOut UMETA(Grouping=Quintic,DisplayName="Quintic Out"), QuintInOut UMETA(Grouping=Quintic,DisplayName="Quintic InOut"),
35 // Exponential easing
36 ExpoIn UMETA(Grouping=Exponential,DisplayName="Exponential In"), ExpoOut UMETA(Grouping=Exponential,DisplayName="Exponential Out"), ExpoInOut UMETA(Grouping=Exponential,DisplayName="Exponential InOut"),
37 // Circular easing
38 CircIn UMETA(Grouping=Circular,DisplayName="Circular In"), CircOut UMETA(Grouping=Circular,DisplayName="Circular Out"), CircInOut UMETA(Grouping=Circular,DisplayName="Circular InOut"),
39 // Custom
40 Custom UMETA(Grouping = Custom, DisplayName = "Custom"),
41};
42
43
44UCLASS(BlueprintType, meta=(DisplayName = "Built-In Function"), MinimalAPI)
46{
47public:
49
51
52 MOVIESCENE_API virtual float Evaluate(float InTime) const override;
53
54#if WITH_EDITOR
55 virtual FText GetDisplayName() const override { return StaticEnum<EMovieSceneBuiltInEasing>()->GetDisplayNameTextByValue((int64)Type); }
56#endif
57
58 UPROPERTY(EditAnywhere, Category=Easing)
60};
61
62
63UCLASS(meta=(DisplayName="Curve Asset"), MinimalAPI)
65{
66public:
68
69 MOVIESCENE_API virtual float Evaluate(float InTime) const override;
70
71#if WITH_EDITOR
72 virtual FText GetDisplayName() const override { return StaticClass()->GetDisplayNameText(); }
73#endif
74
76 UPROPERTY(EditAnywhere, Category=Easing)
78};
FPlatformTypes::int64 int64
A 64-bit signed integer.
Definition Platform.h:1127
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMovieSceneBuiltInEasing
Definition MovieSceneEasingCurves.h:22
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
UClass * StaticClass()
Definition ReflectedTypeAccessors.h:13
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition UObjectGlobals.h:1292
Definition Text.h:385
Definition MovieSceneEasingFunction.h:18
Definition CurveFloat.h:31
Definition MovieSceneEasingCurves.h:46
Definition MovieSceneEasingCurves.h:65
Definition Object.h:95
Definition ObjectPtr.h:488