UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieScenePropertyMetaData.inl
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
EntitySystem/MovieScenePropertyMetaData.h
"
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#include "
EntitySystem/MovieScenePropertyRegistry.h
"
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#include "
EntitySystem/MovieSceneComponentRegistry.h
"
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namespace
UE
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{
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namespace
MovieScene
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{
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template
<
typename
...MetaDataTypes>
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void
TPropertyMetaDataComponents
<
TPropertyMetaData
<MetaDataTypes...>>
::Initialize
(
FComponentRegistry
* ComponentRegistry,
MakeTCHARPtr<MetaDataTypes>
... DebugNames)
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{
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Initialize
(ComponentRegistry->
NewComponentType
<MetaDataTypes...>(DebugNames,
EComponentTypeFlags::CopyToOutput
)...);
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}
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}
// namespace MovieScene
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}
// namespace UE
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MovieSceneComponentRegistry.h
MovieScenePropertyMetaData.h
MovieScenePropertyRegistry.h
ESlateAttributeBindAction::Initialize
@ Initialize
MovieScene
Definition
MovieScene.Build.cs:6
UE::MovieScene::EComponentTypeFlags::CopyToOutput
@ CopyToOutput
UE
Definition
AdvancedWidgetsModule.cpp:13
UE::MovieScene::FComponentRegistry
Definition
MovieSceneComponentRegistry.h:46
UE::MovieScene::FComponentRegistry::NewComponentType
TComponentTypeID< T > NewComponentType(const TCHAR *const DebugName, const FNewComponentTypeParams &Params=FNewComponentTypeParams())
Definition
MovieSceneEntityFactoryTemplates.h:226
UE::MovieScene::TPropertyMetaDataComponents< TPropertyMetaData< MetaDataTypes... > >::MakeTCHARPtr
const TCHAR * MakeTCHARPtr
Definition
MovieScenePropertyMetaData.h:49
UE::MovieScene::TPropertyMetaDataComponents
Definition
MovieScenePropertyMetaData.h:15
UE::MovieScene::TPropertyMetaData
Definition
MovieScenePropertyMetaData.h:19
Engine
Source
Runtime
MovieScene
Public
EntitySystem
MovieScenePropertyMetaData.inl
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