UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneReplaceableDirectorBlueprintBinding.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
9#include "MovieSceneReplaceableDirectorBlueprintBinding.generated.h"
10
17UCLASS(BlueprintType, MinimalAPI, EditInlineNew, DefaultToInstanced, Meta=(DisplayName="Replaceable from Director Blueprint"))
20{
21public:
22
24
25public:
26
27 /* MovieSceneCustomBinding overrides*/
28#if WITH_EDITOR
29 FText GetBindingTypePrettyName() const override;
31#endif
32
33 // Director Blueprint defined binding info
34 UPROPERTY(EditAnywhere, Category="Sequencer")
36
37 // Preview Spawnable Type to use for this replaceable
38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Sequencer")
40
42 /* MovieSceneReplaceableBindingBase overrides*/
43
44 virtual void PostDuplicate(EDuplicateMode::Type DuplicateMode) override;
45
46#if WITH_EDITOR
48#endif
49
50 // By default we return nullptr here, as we rely on Sequencer's BindingOverride mechanism to bind these actors during runtime.
51 // This can be overridden if desired in subclasses to provide a different way to resolve to an actor at runtime while still using spawnable actor as the preview.
52 MOVIESCENETRACKS_API virtual FMovieSceneBindingResolveResult ResolveRuntimeBindingInternal(const FMovieSceneBindingResolveParams& ResolveParams, int32 BindingIndex, TSharedRef<const UE::MovieScene::FSharedPlaybackState> SharedPlaybackState) const override;
53
54 // Empty implementation by default as we don't need to initialize any data members other than the spawnable, which is initialized by CreateInnerSpawnable in the base class
55 virtual void InitReplaceableBinding(UObject* SourceObject, UMovieScene& OwnerMovieScene) override {}
56
57 virtual TSubclassOf<UMovieSceneSpawnableBindingBase> GetInnerSpawnableClass() const override { return PreviewSpawnableType; }
58
59 virtual bool SupportsBindingCreationFromObject(const UObject* SourceObject) const override { return true; }
60};
61
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Text.h:385
Definition SharedPointer.h:153
Definition SubclassOf.h:30
Definition MovieSceneCustomBinding.h:62
Definition MovieSceneReplaceableBinding.h:35
Definition MovieSceneReplaceableDirectorBlueprintBinding.h:20
virtual void InitReplaceableBinding(UObject *SourceObject, UMovieScene &OwnerMovieScene) override
Definition MovieSceneReplaceableDirectorBlueprintBinding.h:55
virtual bool SupportsBindingCreationFromObject(const UObject *SourceObject) const override
Definition MovieSceneReplaceableDirectorBlueprintBinding.h:59
virtual TSubclassOf< UMovieSceneSpawnableBindingBase > GetInnerSpawnableClass() const override
Definition MovieSceneReplaceableDirectorBlueprintBinding.h:57
Definition MovieSceneSpawnableBinding.h:33
Definition MovieScene.h:358
Definition Object.h:95
Definition UObjectGlobals.h:126
Definition MovieSceneBindingReferences.h:27
Definition MovieSceneBindingReferences.h:47
Definition MovieSceneCustomBinding.h:28
Definition MovieSceneDynamicBinding.h:36