8#include "MovieSceneSequenceTickInterval.generated.h"
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Playback", meta=(DisplayName="
Tick Interval", Units=s))
38 float TickIntervalSeconds = 0.f;
41 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Playback", meta=(DisplayName="Evaluation Budget", ForceUnits=
us))
42 float EvaluationBudgetMicroseconds = 0.f;
50 bool bAllowRounding =
true;
71 &&
A.EvaluationBudgetMicroseconds ==
B.EvaluationBudgetMicroseconds
72 &&
A.bTickWhenPaused ==
B.bTickWhenPaused
73 &&
A.bAllowRounding ==
B.bAllowRounding;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition ActorComponent.h:152
@ false
Definition radaudio_common.h:23
Definition MovieSceneSequenceTickInterval.h:19
float TickIntervalSeconds
Definition MovieSceneSequenceTickInterval.h:38
friend bool operator!=(const FMovieSceneSequenceTickInterval &A, const FMovieSceneSequenceTickInterval &B)
Definition MovieSceneSequenceTickInterval.h:79