UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MusicalTimeFunctionLibrary.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "Misc/MusicalTime.h"
7
8#include "MusicalTimeFunctionLibrary.generated.h"
9
10
11class UObject;
12struct FFrame;
13struct FMusicalTime;
14
15
19UCLASS(meta = (BlueprintThreadSafe, ScriptName = "MusicalTimeFunctionLibrary"), MinimalAPI)
21{
23
24public:
25
26 UFUNCTION(BlueprintPure, meta = (DisplayName = "Is Valid Musical Time"), Category = "Utilities|Musical Time")
27 static bool IsValid(const FMusicalTime& InMusicalTime);
28
29 UFUNCTION(BlueprintPure, meta = (DisplayName = "Fractional Beat In Bar"), Category = "Utilities|Musical Time")
30 static float FractionalBeatsInBar(const FMusicalTime& InMusicalTime);
31
32 UFUNCTION(BlueprintPure, meta = (DisplayName = "Fractional Bar"), Category = "Utilities|Musical Time")
33 static float FractionalBars(const FMusicalTime& InMusicalTime);
34
35 UFUNCTION(BlueprintPure, meta = (DisplayName = "Bar & Beat"), Category = "Utilities|Musical Time")
36 static void BarAndBeat(const FMusicalTime& InMusicalTime, int& Bar, float& Beat);
37};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition BlueprintFunctionLibrary.h:16
Definition MusicalTimeFunctionLibrary.h:21
Definition Object.h:95
Definition Stack.h:114
Definition MusicalTime.h:14
int32 Bar
Definition MusicalTime.h:31