UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NamedSlotInterface.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Interface.h"
8#include "Widget.h"
9#include "NamedSlotInterface.generated.h"
10
11class UWidget;
12
16UINTERFACE(meta=( CannotImplementInterfaceInBlueprint ), MinimalAPI)
21
23{
25
26public:
27
29 virtual void GetSlotNames(TArray<FName>& SlotNames) const = 0;
30
32 virtual UWidget* GetContentForSlot(FName SlotName) const = 0;
33
35 virtual void SetContentForSlot(FName SlotName, UWidget* Content) = 0;
36
39
42
45
46#if WITH_EDITOR
49#endif
50};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UINTERFACE(...)
Definition ObjectMacros.h:780
#define GENERATED_IINTERFACE_BODY(...)
Definition ObjectMacros.h:770
#define GENERATED_UINTERFACE_BODY(...)
Definition ObjectMacros.h:769
EWidgetDesignFlags
Definition Widget.h:176
Definition NameTypes.h:617
Definition NamedSlotInterface.h:23
UMG_API bool ContainsContent(UWidget *Content) const
Definition NamedSlotInterface.cpp:13
UMG_API void ReleaseNamedSlotSlateResources(bool bReleaseChildren)
Definition NamedSlotInterface.cpp:34
UMG_API FName FindSlotForContent(UWidget *Content) const
Definition NamedSlotInterface.cpp:18
virtual void SetContentForSlot(FName SlotName, UWidget *Content)=0
virtual void GetSlotNames(TArray< FName > &SlotNames) const =0
virtual UWidget * GetContentForSlot(FName SlotName) const =0
Definition Array.h:670
Definition Interface.h:19
Definition NamedSlotInterface.h:18
Definition Widget.h:217