UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NamedSlot.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "Widgets/SWidget.h"
9#include "NamedSlot.generated.h"
10
11class SBox;
12
17UCLASS(MinimalAPI)
19{
21
22public:
23
24 // UPanelWidget interface
25 UMG_API virtual void OnSlotAdded(UPanelSlot* Slot) override;
26 UMG_API virtual void OnSlotRemoved(UPanelSlot* Slot) override;
27 // End of UPanelWidget interface
28
29 // UVisual interface
30 UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
31 // End of UVisual interface
32
33#if WITH_EDITOR
34 UMG_API virtual const FText GetPaletteCategory() override;
36#endif
37
38public:
39#if WITH_EDITORONLY_DATA
46 UPROPERTY(EditAnywhere, Category="Exposing")
47 bool bExposeOnInstanceOnly = false;
48#endif
49
50 UMG_API virtual void Serialize(FArchive& Ar) override;
51 UMG_API virtual void PostLoad() override;
52
53protected:
54 // UWidget interface
55 UMG_API virtual TSharedRef<SWidget> RebuildWidget() override;
56 // End of UWidget interface
57
58protected:
60
61private:
62#if WITH_EDITORONLY_DATA
63
64 UPROPERTY()
65 FGuid SlotGuid = FGuid::NewGuid();
66#endif
67
68};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition Text.h:385
Definition SBox.h:29
Definition SharedPointer.h:692
Definition SharedPointer.h:153
Definition ContentWidget.h:13
Definition NamedSlot.h:19
TSharedPtr< SBox > MyBox
Definition NamedSlot.h:59
Definition PanelSlot.h:13
Definition Guid.h:109