UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NaniteInterface.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "RenderResource.h"
7
8namespace Nanite
9{
10
11struct FResources;
12class FVertexFactoryResource;
13
16
18{
19 Fallback = 0u,
20 StreamOut = 1u,
21};
22
24
26
27}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ERayTracingMode
Definition RenderResource.h:27
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition RenderResource.h:543
Definition SkinnedMeshComponent.h:50
TGlobalResource< FVertexFactoryResource > GVertexFactoryResource
Definition NaniteResources.cpp:3262
ERayTracingMode
Definition NaniteInterface.h:18
ERayTracingMode GetRayTracingMode()
Definition NaniteResources.cpp:214
int32 GEnableNaniteMaterialOverrides
Definition StaticMeshSceneProxy.cpp:122
bool GetSupportsCustomDepthRendering()
Definition NaniteResources.cpp:219