UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NativeJSStructSerializerBackend.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
NativeJSScripting.h
"
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#include "
Backends/JsonStructSerializerBackend.h
"
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class
UObject
;
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class
FNativeJSStructSerializerBackend
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:
public
FJsonStructSerializerBackend
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{
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public
:
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FNativeJSStructSerializerBackend
(
FNativeJSScriptingRef
InScripting
,
FMemoryWriter
& Writer);
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public
:
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virtual
void
WriteProperty
(
const
FStructSerializerState
& State,
int32
ArrayIndex = 0)
override
;
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private
:
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void
WriteUObject(
const
FStructSerializerState
& State,
UObject
*
Value
);
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FNativeJSScriptingRef
Scripting;
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};
CoreMinimal.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
JsonStructSerializerBackend.h
NativeJSScripting.h
EColorPickerChannels::Value
@ Value
FJsonStructSerializerBackend
Definition
JsonStructSerializerBackend.h:27
FMemoryWriter
Definition
MemoryWriter.h:101
FNativeJSStructSerializerBackend
Definition
NativeJSStructSerializerBackend.h:19
FNativeJSStructSerializerBackend::WriteProperty
virtual void WriteProperty(const FStructSerializerState &State, int32 ArrayIndex=0) override
Definition
NativeJSStructSerializerBackend.cpp:10
TSharedRef< class FNativeJSScripting >
UObject
Definition
Object.h:95
FStructSerializerState
Definition
IStructSerializerBackend.h:81
Engine
Source
Runtime
WebBrowser
Private
Native
NativeJSStructSerializerBackend.h
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