UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetConnectionFaultRecovery.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5
6// Includes
9
10#include "NetConnectionFaultRecovery.generated.h"
11
12// Forward declarations
13class UNetConnection;
14
15
21{
23
24private:
25 virtual void InitConfigDefaultsInternal() override;
26};
27
28
29namespace UE
30{
31namespace Net
32{
33
42class FNetConnectionFaultRecovery final : public FNetConnectionFaultRecoveryBase
43{
44 friend UNetConnection;
45
46private:
53 ENGINE_API void InitDefaults(FString InConfigContext, UNetConnection* InConnection);
54
61 ENGINE_API void TickRealtime(double TimeSeconds);
62
68 ENGINE_API bool DoesRequireTick() const;
69
70 ENGINE_API virtual void InitEscalationManager() override;
71
72 ENGINE_API void NotifySeverityUpdate(const FEscalationState& OldState, const FEscalationState& NewState, ESeverityUpdate UpdateType);
73
74
75private:
77 FString ConfigContext;
78
80 UNetConnection* Connection = nullptr;
81
83 int32 LastInTotalHandlerPackets = 0;
84
86 int32 LastInTotalHandlerPacketsPerSec = 0;
87
89 int32 InTotalHandlerPacketsPerSec = 0;
90
92 double LastPerSecPacketCheck = 0.0;
93
95 FDefaultFaultHandler DefaultFaultHandler;
96};
97
98}
99}
100
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Engine.Build.cs:7
Definition EscalationStates.h:756
Definition NetConnection.h:284
Definition NetConnectionFaultRecovery.h:21
ESeverityUpdate
Definition EscalationStates.h:349
Definition AdvancedWidgetsModule.cpp:13
Definition EscalationStates.h:159