UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetworkSubsystem.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8#include "NetworkSubsystem.generated.h"
9
10
11UCLASS(MinimalAPI)
13{
15public:
16
19
21 const UE::Net::FNetConditionGroupManager& GetNetConditionGroupManager() const { return GroupsManager; }
22
23protected:
24
26 virtual bool DoesSupportWorldType(const EWorldType::Type WorldType) const override { return true; }
27
28private:
29
30 ENGINE_API virtual void Serialize(FArchive& Ar) override;
31
34};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition NetConditionGroupManager.h:50
Definition NetworkSubsystem.h:13
UE::Net::FNetConditionGroupManager & GetNetConditionGroupManager()
Definition NetworkSubsystem.h:18
const UE::Net::FNetConditionGroupManager & GetNetConditionGroupManager() const
Definition NetworkSubsystem.h:21
virtual bool DoesSupportWorldType(const EWorldType::Type WorldType) const override
Definition NetworkSubsystem.h:26
Definition WorldSubsystem.h:16
Type
Definition EngineTypes.h:1264